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MAP ROTATIONĬustomize which maps your server cycles through. The effect is negated early if the player fires his weapons. This invulnerability is meant to give players a chance to take cover if there is any enemy fire at the time they spawn. ❖ Players entering a multiplayer game are automatically invulnerable for three seconds each time they spawn. HEALTH HEAL RATE Determines how fast players heal when they use a health pickup. TEAM DAMAGE When checked, you can harm or kill your teammates. Leaving it unchecked defaults to the run speed for Medal of Honor Allied Assault. FAST RUN SPEED When checked, the speed at which players can run through levels is increased. Select this for the ultimate combat experience. Keep your senses on high alert, as each bullet headed your way could spell a quick end to your tour of duty.
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REALISTIC MODE When checked, weapons cause more damage. HEALTH DROP When checked, eliminated players drop a health pickup that other players can use if they are hurt. To use GameSpy gaming service for Internet-based multiplayer games, check the USE GAMESPY box. You cannot play the game on a machine that is set up as dedicated. This is useful if you would like the players spawned in batches, rather than one at a time.Ĭheck the DEDICATED SERVER box to increase the speed ot the multiplayer game by making the host computer a server-only machine. This sets a delay in seconds between spawns. This can be smaller than the map rotation time, but not larger. This sets how long each round takes, in minutes. The next map is loaded after this amount of time has elapsed and one side has won the map. This sets the time in seconds after which an inactive player is kicked out of the game 900 seconds (15 minutes) is default. To save server bandwidth, 60 seconds is default. This sets the time in seconds after which an inactive player becomes a spectator. This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. This sets the score at which the player or team wins the current map.
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Only servers with T1 or equivalent connections should host a 32-player server. This should be set according to the speed of the server connection. The default is 16, but can be set as high as 32 players. and Liberation only) TEAM SPAWN DELAY (Team, TOW, and Liberation only)Ĭonfigure the maximum number of players in the game. and Liberation only) ROUND RESET TIME (Round, Objective. =» To return to the Start Game screen without making changes, click BACK. To change maps, click SELECT MAP and choose a new map from the drop-down list (> Map Rotation on p. h> To increase game speed for all users, make the host computer a dedicated server by checking the appropriate box in the Game Setup screen. To name your game server, enter a name into the Server Name box. Name your game server, select maps, and start your multiplayer game from the Game Setup screen.